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| NOTE TO NEX v1.5 BETA TESTERS: This is the Changelog for the latest public version of NEX. To get information about the latest beta release, please log in and visit the private beta forum. | Changes in 1.0.0.18 - Fixed an issue with highlighting and isolate select when a group of nodes was isolated
- Fixed an issue when the "Adopt Maya hotkey settings for Select and Transform" was disabled
Changes in 1.0.0.17 - Fixed issue whereby preselection highlighting wasn't always activating properly while in Isolate Select > View Selected mode
- Fixed an issue with the right click undo rocker feature not working properly with a left-handed mouse configuration.
- Fixed an issue of redo steps getting lost under certain circumstances.
- Made Soft Selection Distance Type "Along faces" as the default. Also reordered the options in the dropdown, Spherical is last.
- Default HUD options changed (Mode and Soft Sel are now off by default). HUD elements were only meant to serve as an aid to help new users transition into NEX but they are a bit annoying.
- Edge extrusion now uses the active manipulator handle axis to extrude the new faces. This makes it so that you can scale and rotate edge extrusions in one step as well as axis constrain it to one direction.
- Interactive Edge Extrusion (Ctrl+Shift+MMB while in NEX context) now occurs only if all selected edges are border edges. If an edge in your selection is shared by two faces, you will get a bevel. This will prevent non-manifold geometry from being created.
- Added some items to the Transformation Marking Menus that allow for quickly changing the active manipulator axis as well as a few other options. Holding w, e, or r and holding LMB brings up the Transformation Marking Menus, unless you've changed your transformation hotkeys from the defaults.
Note: The release of 1.0.0.15 and 1.0.0.16 were used internally for testing and all changes made in those were brought into this release. Changes in 1.0.0.14 - Fixed issue, preselection highlighting wasn't working properly if "Isolate Select" was used on a transform node
Changes in 1.0.0.13 - Preselection highlights respect hidden components within any isolated modeling view
- Integrated an Unhide All function within the NEX > Object Display > hide/unhide toggle command -- if nothing is selected, all hidden objects will become visible.
- Raycast selction mode no longer highlights or selects backfacing edges for mesh objects in smooth shaded display mode
- Fixed issue, double clicking no longer replaces the selection within the Custom Pivot Adjustment tool
Changes in 1.0.0.12 - Implemented a check for a Windows Environment Variable 'DRASTER_BASE_PATH' to help facilitate studios running Maya off of a network install path
- Fixed issue with selecting keyframes within the Dopesheet Editor in Maya 7
- Fixed issue with certain face selections causing hang because of connection with neighboring faces
Changes in 1.0.0.11 - Significant improvements to the Quad Draw Shift + Click logic
- Quad Draw dots are now preserved when leaving and later re-entering the Quad Draw tool.
- A NEX Menu > Quad Draw > Clear Dots menu item was also added
- Other minor tweaks
- Added the resetNexOnViewSet option. If enabled, this option will cause the NEX tool to be reset any time the view compass is clicked. This potentially corrects the issue where NEX middle click functionality stops working after the perspective view compass is used. To enable this option, use this command:
nexOpt -e -s resetNexOnViewSet 1; This option will remain off by default until it has been tested extensively.
Changes in 1.0.0.10 - Added an option that allows for adjusting the transparency level of NEX vertex/edge/face highlights
- Fixed an issue with the selection preservation function when the component selection being restored no longer existed because of topological changes to the mesh (deletions, extrusions, ect)
- Fixed an issue with face loop selection along borders
- NEX now handles highlighting more appropriately with inverted normals and backface culling
- If NEX integration is enabled and the F8-F11 hotkeys are used to switch into component mode, an object is not required to be in the hilite list for an automatic switch to the NEX tool to occur
- The NEX tool will now be exited any time UV component mode is entered
- Other minor fixes
Changes in 1.0.0.9 - Shrink Wrap can now be used outside of the Quad Draw mode
- A slight improvement to how Multi-Component mode works with respect to marquee selections. Previously, if you were already in a component mode and switched to Multi-Component, performing a marquee selection would always cause edges to be selectable. Now, if you are already in a component mode and switch to Multi-Component, a marquee selection will cause the last component type mode previous to entering Multi-Component to be selectable. For example, if you're in vertex mode and switch to Multi-Component, using a marquee will cause vertices to be selected.
- The installer now handles multiple profile situations better
- Fixed an issue where Ctrl + MMB local space drag function wouldn't work if the active manipulator handle was pointing exactly at the the camera
- Further improvements to the NEX Marquee selection cursor
Changes in 1.0.0.8 - Installer no longer requires administrative privileges, is much smaller, and much faster
- Fixed edge selection issue in x64 builds of Maya 8.5
- Element, Border, and Angle menu items and hotkeys now toggle in and out of selection constraints.
- NEX Marquee selection cursor was changed so that it is easier to see against dark background colors
- NEX Marquee has been optimized
Changes in 1.0.0.7 - NEX Integration toggle button on the status line is now designed to automatically enter and exit NEX tool upon press
- Removed "Custom Pivot Adjustment Tool" from Hotkey Editor list in NEX Category because of redundancy
- Added option to not enter multicomponent mode (vertex and edge) when in Target Weld
- Added ability to quickly ignore backfacing components by holding Ctrl for Target Weld
- Fixed an issue where the marquee could sometimes be displayed with the incorrect color
- More options for the custom pivot were added to the NEX Transform Marking Menu
- Fixed an issue with edge slide where it would not behave correctly under certain circumstances
- The Custom Pivot tool now fully supports grid, edge, and vertex snapping.
- The Transform type-in fields that are in NEX panel now reflect the rotation values when a rotation axis handle is active when in the Custom Pivot tool.
Changes in 1.0.0.6 - Note: In Quad Draw, Ctrl + Middle Click-Drag is now always target weld and Ctrl + Left Click-Drag always performs dot/quad deletion. This is a noticible change in behavior, and was put in place to eliminate inadvertent welding. Please see this documentation entry about the option for more information, including how to revert to the previous behavior.
- A help menu item was added to options dialog
- If the selection type is changed with the UV editor window open, the NEX tool will now be disengaged
- Added more specific licensing related messages
- Transform type-ins can now be undone
- Moved the NEX Custom Coordante space marking menu item to SW position
- The default select Dead Space Range option is now set to 4 (was 80)
- Fixed some undo-related issues with snapping in NEX
- Fixed issue where the texture update feature wouldn't work properly when the scene was loaded before the plugin. For example, if a scene file is opened using Windows Explorer, the scene will load before the plugin.
- Fixed issue where the transform axis icons weren't working properly in the NEX panel
- Fixed issue where Dock / Float menu would sometimes not display properly
- Fixed issue where a NEX transformation would not work properly immediately after using certain Maya tools (for example, Average vertex)
- Fixed issue in Quad Draw where dots could not be deleted when no Quads existed
Changes in 1.0.0.5 - Implemented free evaluation and refined licensing dialog
- Custom NEX manipulator positioning is now properly reflected when the x, c, and v snapping keys are used from within NEX
- Increased the maximum value of the soft selection falloff field
- Backfacing soft selection point highlights are now culled when in any shaded mode
- Fixed rare issue where the Q, W, E, R marking menu would sometimes not be displayed properly while in NEX tool
- Fixed issue where manipulators would sometimes not be drawn properly with image planes
- Fixed issue where the NEX shelf buttons would sometimes disappear on dock/undock
Changes in 1.0.0.4 - If another script overrides the NEX HUD elements (i.e. Some Maya Bonus Tools scripts), NEX will now simply shift its HUD elements around to compensate during the next HUD refresh
- MMB Extrude / Bevel operations now use the last selected components to determine the type of operation and which components are affected by it
- The "Center the translation manipulator for Custom Coordinate Space" option is now off by default
- Added hotkeys and menu items for setting the active axis handle (X, Y, Z, XY, XYZ etc)
- Added hotkeys and menu items for setting the coordinate space (World, Local, Slide, etc)
- Added Transform Key (i.e. q, w, e, and r) + LMB Marking Menu to change coordinate space (world, local, slide, etc)
- With sticky keys in NEX (such as tab with the default paint binding), tapping the key engages the mode permanently while holding it and performing an operation will bounce you back out after you're done. If a certain amount of time (the stickyKeyTime) passes and you still have the key held without performing an operation, it's no longer considered a "tap", so you still get bounced back to your previous mode. It is now possible to adjust the stickyKeyTime with a hidden option. Using the command "nexOpt -e -s stickyKeyTime 0", for example, will ensure that releasing the tab key always bounces you back. The value is in milliseconds, and the default is 300 or roughly 1/3 of a second.
- Fixed an issue where manipulators weren't being displayed on smooth proxy nodes
- Fixed an issue where certain objects would sometimes show up twice in the reference mesh dropdown
- Fixed an issue where some NEX color preferences weren't being saved across Maya restarts
- Fixed an issue where the Quad Draw "Grid" setting didn't take into account the Maya Z-Up preference
Changes in 1.0.0.3 - Significant improvements to the Quad Draw face creation logic
- A warning dialog is now displayed upon entering Quad Draw if the live reference mesh is the same as the build mesh
- The Quad Draw reference mesh drop down now greys out selected meshes / build meshes
- Add a "View Change Log" link to the NEX update dialog
- Quad Draw no longer needs to freeze transforms on the build mesh
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- MMB Extrude / Bevel operations will now work across multiple polygon objects
- Fixed an issue with certain combinations of tweak and polygon split operations that could result in strange behavior when undoing
- Fixed a rare crash issue that was specific to Maya 7.0 and involved a particular combination of MMB extrude / bevel and undoing
- Fixes for a few smaller issues
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