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Transitional Training

Chapter Outline - Transitional Training

Chapter 1: Basic UI (41m 10s)
  • Menu Bar
  • Toolbar / Status Line
  • Command Panel / Channel Box
  • Quad Menu / Marking Menu
  • Hotbox
  • Windows

Chapter 2: Navigating Views (24m 53s)
  • Zooming, Panning, and Rotating
  • Switching Camera Angles
  • Wireframe, Shading, and Lighting

Chapter 3: Creating and Selecting Objects (43m 07s)
  • Creating Primitives
  • Creating Joints and Curves
  • Selection Filters
  • Selection Highlighting
  • Selection Priorities

Chapter 4: Transforming Objects (39m 53s)
  • 3D Gizmos
  • Click-drag Transforming
  • Constraining Axis Transformations
  • Duplicating Objects
  • Snapping
  • Mirroring and Aligning

Chapter 5: Managing the Scene (19m 50s)
  • Hiding Objects
  • Freezing and Templating
  • Layers
  • Hiding Subobjects and Components

Chapter 6: Modeling (47m 18s)
  • Modifying Primitives
  • Deformers and Modifiers
  • Modifier Stack / Construction History
  • Move Component Tool
  • Soft Selection
  • Basic UV Editing

Chapter 7: Animation (54m 35s)
  • Setting Keys
  • Displaying 3D Animation Curves
  • Graph Editor
  • Bones / Joints
  • Skinning
  • Setting Frame Range

Chapter 8: Rendering (20m 16s)
  • Render Options
  • Assigning Materials / Shaders
  • Connecting Texture Nodes
  • Outputting Animation Files
  • Excluding Objects from Shading

BONUS Chapter - Customizing the Maya UI (15m 29s)
  • Hotkeys
  • Marking Menus
  • Colors
  • Saving Preference Files

Conclusion (24m 10s)
This last section will give you a very quick rundown of most of the material already covered in the previous chapters. The conclusion also details many of the key differences between 3ds Max and Maya.


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